pub struct Beat {
pub data: [u8; 64],
pub keep: u64,
pub last: bool,
pub tensor: u32,
pub row: u64,
pub offset: u64,
pub crc_error: bool,
}Expand description
One beat as the engine sends it: keep of its bytes are the tile’s rows (the rest zero), offset is its first
byte’s place in the tile, crc_error is set on a tile’s last beat when its check word was wrong.
Fields§
§data: [u8; 64]§keep: u64§last: bool§tensor: u32§row: u64§offset: u64§crc_error: boolTrait Implementations§
impl Copy for Beat
impl Eq for Beat
impl StructuralPartialEq for Beat
Auto Trait Implementations§
impl Freeze for Beat
impl RefUnwindSafe for Beat
impl Send for Beat
impl Sync for Beat
impl Unpin for Beat
impl UnsafeUnpin for Beat
impl UnwindSafe for Beat
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