pub fn beats(
channel: &[u8],
d: &TileDescriptor,
layout: &ImageLayout,
) -> Vec<Beat>Expand description
The beats the engine sends for tile d read from channel (the channel’s bytes) under layout.
pub fn beats(
channel: &[u8],
d: &TileDescriptor,
layout: &ImageLayout,
) -> Vec<Beat>The beats the engine sends for tile d read from channel (the channel’s bytes) under layout.