pub struct Screen {
pub cells: Vec<Cell>,
pub small: Vec<Cell>,
pub window: Option<(u8, u8, u8, u8)>,
pub cursor: Option<(u8, u8)>,
pub pointer: Option<(u8, u8)>,
pub flash: bool,
pub panel: Option<Panel>,
}Expand description
What the text plane is told to draw: every cell, the cursor and the pointer, the flash phase that blinking cells and the cursor follow, and the activity panel when the top has an engine.
Fields§
§cells: Vec<Cell>ROWS × COLS cells, row-major.
small: Vec<Cell>The small plane: SMALL_ROWS × SMALL_COLS cells, row-major.
window: Option<(u8, u8, u8, u8)>The small-text window as (row, col, rows, cols) in text cells, when open.
cursor: Option<(u8, u8)>§pointer: Option<(u8, u8)>§flash: bool§panel: Option<Panel>Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Screen
impl RefUnwindSafe for Screen
impl Send for Screen
impl Sync for Screen
impl Unpin for Screen
impl UnsafeUnpin for Screen
impl UnwindSafe for Screen
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