pub struct DynSystem {
pub n: usize,
pub force: Vec<AnalogCell>,
pub init: Vec<f64>,
}Expand description
A configured dynamical system: one force tile per state variable, built from the EXISTING
tile vocabulary (AnalogCell::Sum — the tiles stop computing results and start generating
the forces that move state).
Fields§
§n: usize§force: Vec<AnalogCell>force[i] computes ẋ_i = b_i − Σ_j a_ij·x_j; state taps are ASrc::In(j), the
constant leg carries b_i.
init: Vec<f64>Trait Implementations§
impl StructuralPartialEq for DynSystem
Auto Trait Implementations§
impl Freeze for DynSystem
impl RefUnwindSafe for DynSystem
impl Send for DynSystem
impl Sync for DynSystem
impl Unpin for DynSystem
impl UnsafeUnpin for DynSystem
impl UnwindSafe for DynSystem
Blanket Implementations§
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impl<T> BorrowMut<T> for Twhere
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Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
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