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LicenseState

Struct LicenseState 

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pub struct LicenseState {
    pub key: Signal<Option<String>>,
    pub plan: Signal<LicensePlan>,
    pub is_valid: Signal<bool>,
    pub validated_at: Signal<Option<f64>>,
    pub is_validating: Signal<bool>,
}
Expand description

License state management with async validation.

Stored in Dioxus context for app-wide access. Handles license key storage, periodic revalidation, and plan tier checks.

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§key: Signal<Option<String>>

The license key (Stripe subscription ID).

§plan: Signal<LicensePlan>

Current subscription plan tier.

§is_valid: Signal<bool>

Whether the license has been validated.

§validated_at: Signal<Option<f64>>

Timestamp of last successful validation.

§is_validating: Signal<bool>

True while validation request is in flight.

Implementations§

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impl LicenseState

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pub fn new() -> Self

Creates a new license state, loading any existing data from LocalStorage.

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pub fn has_license(&self) -> bool

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pub fn is_commercial(&self) -> bool

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pub fn needs_revalidation(&self) -> bool

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pub fn set_license(&mut self, license_key: String, plan: LicensePlan)

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pub fn clear_license(&mut self)

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pub async fn validate(&mut self)

Trait Implementations§

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impl Clone for LicenseState

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fn clone(&self) -> LicenseState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl PartialEq for LicenseState

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fn eq(&self, other: &LicenseState) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for LicenseState

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn spawn(self) -> Ret

Spawn the value into the dioxus runtime if it is an async block
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