pub fn schedule_zoned(
t: &FlashTimings,
zones: &[ZoneDesc],
gathers: &[Gather],
resets: &[ZoneReset],
order: VisitOrder,
) -> Vec<TimedCmd>Expand description
The compile-time scheduler (full-stripe placement): read/program streams laid down die- interleaved and channel-striped, then reset erases placed into each die’s trailing idle window. Returns the timed plan, time-sorted.